XR Music / VR / Gen Z Video Research Archive
Videos and notes
Shawn Whiting on Rec Room
Notes from the video 31/3/21
Interview with Shawn Whiting
Huge amount of Gen Z who are at middle school on REC Room, and 10 fold increase because of lockdown (Covid)
Creative classes — how to build on REC Room — https://recroom.com/creative
REC Room is not just VR, its cross platform, and can be viewed across Iphone/ipad, Oculus / Steam, PC and Mobile (currently not android)
Market Pen is one of the main creative tools in REC Room
Social VR is the key to this entire world, people follow creators, if they like a room they have created, they will follow, coders who create interesting things are hailed as celebs (coding circuits in REC Room for example)
Community created REC Rooms are more popular now than ‘official’ spaces, these spaces engage and are most used, so this proves this space is really built by the community — GEN Z
REC Room also has its own currency, and ability to in-game purchase, across platforms and devices — meaning this is the next Roblox
You can publish rooms as a content creator across all platforms, and has a user base, of Gen Z — already 6 figure creators on the site.
Immersed in Restoration: With Guest Speakers Glen Fraser, John Harrison and Jacki Morie
The Rise of Real-Time Digital Humans | The Pulse | Unreal Engine
Sir Philip Pullman | Full Address and Q&A | Oxford Union
PETER BROOK — THE INTERNATIONAL CENTRE FOR THEATRE RESEARCH
The Global Impact and Roles of Immersive Media — A double-panel discussion by the book’s authors
Viewing Notes (31/3/21)
SIGGRAPH LA CHAPTER — https://twitter.com/siggraphla
Early human digitisation — archive humans, each technological leap, create a digital version of yourself and store.
Persona Form — rendered into life, the visual story of the creator, told via a digital version of themselves.
Audiences are now coming in as avatars and being part of the scene — so how do creatives react to this for story telling?
Taxonomy — Environment in virtual spaces becomes the Character — the fortnite Island for example? a Sandbox…. Tatooine
The book / thesis needs to be experienced
Avatarism discussed at length — I then posted about this in Immersive arts lab by Future Artists, which led to the following discussions
https://www.facebook.com/groups/1537457282955910/permalink/4185828478118764
Links to Facebook posts
and
Gregory Panos ENTIRE RESEARCH — on Flip Board — HUGE RESOURCE — SPEND SOME TIME WITH THIS — https://flipboard.com/@arsourcebook/avatarism-fn8vp0hgz
https://www.igi-global.com/chapter/humans-enter-the-age-of-avatarism/248212